3D animation, motion graphics and VFX services

One studio for the whole picture: modeling, animation, effects, live action, stills and finishing. Most projects use two or three of these together.

Photoreal 3D render of a sunburst Gibson Les Paul guitar

3D animation and product visualization

Photoreal models, materials and lighting built so a product reads clearly on a phone screen and holds up on a wall-sized display. Work starts from your CAD and brand assets, or from scratch.

  • Hero product films and launch content
  • Exploded views, assemblies and feature demos
  • Character modeling, rigging and animation
  • Architectural and environment renders
Animated infographic frame explaining wireless technology

Motion graphics and title design

Type, data and brand systems in motion. Built for fast iteration, so a direction can be tested and adjusted before a frame is committed to final render.

  • Explainers and information design
  • Logo animation and broadcast packages
  • Title sequences and lower thirds
  • Vertical and square cutdowns for social
3D hot sauce bottle surrounded by simulated fire and smoke

Visual effects, simulation and compositing

Fire, smoke, liquid and destruction, plus the quieter work that makes a shot believable: cleanup, tracking, set extension and CG integration.

  • Fire, smoke, liquid and particle simulation
  • Compositing and CG integration
  • Cleanup, rotoscoping and matchmoving
  • Digital environments and set extensions
Interview subject lit for a corporate testimonial shoot

Video production

Live-action capture on location or in studio, from a single interview to multi-day event coverage, edited and finished alongside the CG so the whole piece feels like one thing.

  • Creative development and scripting
  • Crew, locations and direction
  • Edit, color and sound mix
  • Interviews, events and on-site capture
Retouched product photograph of Under Armour football cleats

Photography, compositing and retouching

Studio and on-location stills that can stand alone or feed the motion work, including composites that put a real product into a scene that never existed.

  • Product, lifestyle and campaign photography
  • High-end retouching and color
  • Photo and 3D composites
  • E-commerce and catalog consistency
Fully computer-generated street corner environment with a weathered stop sign, built and lit for real-time rendering

Virtual production and real-time

Unreal Engine and real-time rendering where they genuinely help: fast look development, previsualization, camera exploration and interactive or looping content for screens and events.

  • Previsualization and on-set visualization
  • Real-time environments and loops
  • Camera tracking and set extension
  • Trade show and large-format screen content

How a project runs

Four stages, in order, with something to look at at the end of each one.

Stage 1

Brief

Goal, audience, deadline and where the piece will live. A one-page treatment comes back with a recommended approach.

Stage 2

Look

Styleframes, boards and look development. Tone, pacing and scope get settled here, before render time is spent.

Stage 3

Production

Modeling, animation, capture, effects and edit, with work-in-progress posted on a regular rhythm rather than on request.

Stage 4

Delivery

Final masters in the specs your platforms need, plus cutdowns, verticals and stills, and source files when you want them.

Not sure which of these your project needs?

Describe the outcome and we will map it to the shortest path that gets there.