3D and effects
Blender with V-Ray and Cycles for modeling, look development and render. Houdini and Embergen where a shot needs real simulation. Unreal Engine for real-time and virtual production.
Making 3D, motion and visual effects for brands since 2012. Small on purpose: senior hands on every frame, one thread of conversation, and something to look at early.
Four habits that decide whether a project feels easy or expensive to run.
A one-page brief and early styleframes, so decisions get made while they are still cheap.
Real-time tools handle the repetitive passes. The hours go into lighting, look and edit.
Graded and mastered for a phone, a pitch deck and an LED wall at the same time.
Two revision rounds per milestone, replies inside a business day, NDAs signed without a negotiation.
The stack matters less than the frame, but people ask.
Blender with V-Ray and Cycles for modeling, look development and render. Houdini and Embergen where a shot needs real simulation. Unreal Engine for real-time and virtual production.
After Effects and Premiere for motion design, edit, color and mix, delivered to broadcast and platform loudness specs so nothing bounces on upload.
Studio and location capture, Photoshop compositing and high-end retouching for campaign and catalog work that has to match the motion.
That is enough to start. The plan comes back to you.